Plagiarism Adventure Research Endeavor (PARE)
Overview;
The Plagiarism Research Endeavor is a blog dedicated to going
through various Sci-Fi/Fantasy/Comic Book media and cull it for
adventure ideas. There is a lot of media out there, and a lot of it
is good and a lot of it is terrible. So in a way, this is a review
site, but in another way it is a resource for taking a look at what
media franchises are worth taking the time to investigate for
adventure ideas.
In
a less formal fashion; It's an excuse for me to watch movies, tv
shows, and read comic books and relate them to making adventures.
Format;
Name
Name:
Specific Name of Property, this is especially notable since some
franchises have multiple properties aligned with it.
Date:
The initial broadcast/release date and final broadcast if need be.
Creator:
The Originator of the property
Producer:
Producer of the specific property.
Notable
Writers: Many of the television shows and comic book series have
multiple writers, and this is only to show the ones that were
particularly noteworthy.
Wikipedia
Link: The link to the appropriate wikipedia.org article for the
specific property.
Overview:
A basic description of the property. This will take up a lot of room.
I'm going to avoid spoilers when and where I can, but it may be
unavoidable.
Cultural
Impact: A bit of note about what the particular property has done
culturally.
Game
Stuff:
Magic
Level: This is availability of personal magic in the world. Not just
the rarity of it, but also how powerful it is.
Technology
Level: This is going to be a good one, it is a basic overview of the
amount of technology. In general I'm going to use the basic
guidelines that Alternity set out, because it is a good guide, and
really self explanatory.
Magic
Item Availability: How much magic items are around, this is different
then Magic Level, because it is more independant from the person who
actually cast it. Not only that, but often is stuff that is sitting
around for ages that is encountered.
Great
Adventure Sites: To be honest, this is the real gold mine. You can
get all the adventures you want, but without an interesting place to
put them, it isn't worth it. The great thing about media like I want
to review is that it will provide plenty of great adventure locals.
Campaign
Potential: A good made properties are so chuck full of ideas, and are
basically a good idea in and of themself, that you could make the
whole thing into an ongoing campaign. The thing is that almost
anything can be made into a role-playing game nowadays, but what
makes this different is I'm going to talk about the difficulty of
converting it to different systems, and what potentially would be the
best system to use.
Spoiler
Potential: This is going to be a big one heavily influenced by the
Cultural Impact. The thing is that an adventure is no good if the
players will recognize it. Sometimes all that it requires is filing
off the serial numbers, ie placing it in your game, but sometimes it
is so recognizable that it will be virtually unusable by anyone.
Seriously, if you put an adventure out with travelling far away to
throw a Ring
of Invisibility
into a volcano, don't be surprised that your players know exactly
what it is...